Sol Music, a web3 tech startup founded by music industry pros, creatives, and Web3 enthusiasts, aims to revolutionize the music industry by empowering artists with NFTs on the Solana blockchain.
Through their flagship product, Vulume, artists can access capital, cultivate a following, and take control of their careers.
Sol Music, a web3 tech startup founded by music industry pros, creatives, and Web3 enthusiasts, aims to revolutionize the music industry by empowering artists with NFTs on the Solana blockchain.
Through their flagship product, Vulume, artists can access capital, cultivate a following, and take control of their careers.
As the founding leader of product and design at Sol Music, a Canadian web3 tech-startup, I oversaw the design and development of four products, including the flagship product, Vulume, a web3 music NFT platform set for beta release. I also created the company's brand identity and designed assets for various touchpoints.
Our agile/scrum workflow prioritized rapid deployment and user-testing, and I collaborated with marketing and development teams in 1-2 week sprints.
The goal was to establish Sol Music as a reputable player in the web3 space by becoming the largest music NFT launchpad for indie artists.
Development
Workflow
Branding
Logo
Type & Color
UI/UX Design
Initiation
Task & User Flow
Sitemap
Wireframe (Lo-Fi)
Prototype (Hi-Fi)
Pre-Alpha
Revisions
NFT
v1 Collection
V2 Collection
Development
Workflow
Sol Music's product development followed an agile/scrum workflow with 5 phases.
As the leader of product and design, I collaborated with marketing and development teams in 1-2 week sprints, prioritizing rapid deployment.
As the founding designer at Sol Music, I crafted the logo and branding for the organization.
The name 'Sol Music' is a play on words, with 'Solana' being the blockchain platform it uses and ‘Soul’ being a genre of music.
The design draws inspiration from isometric art and universal music icons like play, pause, and next buttons.
Keywords
Clean
3D
Modern
Futuristic
Simple
Type & Color
Heading
Microgramma
Subtitle
Inter Semi-Bold
Body
Inter Regular
Logo
#000000
#FFFFFF
Website
#000000
#FFFFFF
#545454
#3501b6
#ae2424
#4cff41
#13780c
Product Design
Summary
As Product Designer at Sol Music, I led the design of Vulume - a desktop-first, web3 music NFT platform. The CEO and I collaborated on the backlog. To meet business needs, we collaborated with stakeholders at every stage of the design process.
The platform's features include facilitating early investments in emerging artists, enabling staking and rewards for Sol Music NFT holders, and providing up-to-date news on music trends and investment opportunities.
The Challenge
Problem
Artists lack funding options.
Affected
Artists who earn little to no income, fans who have limited avenues to support them and record labels who profit from large catalogs.
Reason
Record labels and streaming services prioritize extensive artist catalogs to generate revenue, leaving smaller artists with less support.
After collaborating on the flowcharts, the CEO and I created two sitemaps - one for the Minimum Viable Product (MVP) and the other for the future of the product, both aligned with business and user needs.
I identified non-essential features for our MVP through collaboration with stakeholders.
Tools
Figma
Sitemap (MVP)
Sitemap (FUTURE)
04 Prototype
Wireframe (Lo-Fi)
After creating the sitemap and plenty of sketches, I made low-fidelity wireframes for the web-based app.
The layout was simple, modular, and mostly relied on modals instead of separate pages.
No images, text, or colors were used in this stage, just blocks to establish the layout and grid system for a uniform look and feel.
Tools
Figma
04
Prototype (Hi-Fi)
I created a high-fidelity wireframe based on Google's Material Design 2 system and user-tested it with the Marketing & Development Teams, stakeholders, and a select group of Sol Music community members.
Tools
Figma Photoshop
Desktop
Web Mockup
Motion Mockup
05 Testing
User Testing
Based on feedback from stakeholders and users, I created a backlog to address accessibility issues,outdated design, and inconsistent type scaling.
What Worked
Launchpad page showcased a focus on art.
Chips and cards helped organize datasets.
User is met with necessary info on page launch.
UI design supports user’s mental model of existing dashboard tools and launchpads.
Modular design enables easy feature integration.
What Didn't
Brand logo was too big.
Color theming made text hard to view.
Chat feature took away from focus of app.
Calls-to-action were hard to notice.
Outdated design for a web3 company.
Elevation was not defined; no hierarchy.
05
UI Refresh
The UI was modified to incorporate feedback from stakeholders and users.
I moved from Material Design 2 to Material Design 3 for Vulume V2, resulting in an improved UI, addressing the feedback received.
Comparison - V1 vs. V2
05
Current UI
05
Success Metrics
Our goal for Vulume in its early stage was to measure success by its impact on artists and investor interest in the company.
Collectors can track collection floor prices to identify buying opportunities; rise in floor price indicates increased demand.
Streaming payout data from the last quarter can indicate a song's success.
Users can view artist analytics and discover new music to invest in based on their web2 popularity.
Artist undisclosed for confidentiality.
Artist undisclosed for confidentiality.
Reflection
Reflecting on my design process, I've identified strengths and areas for improvement as the product designer on Vulume.
What Worked
Communication was consistently maintained.
UX metrics demonstrated high user satisfaction.
Early adopters & stakeholders gave valuable and consistent feedback.
Designs took into consideration technical feasibility and limitations.
Market research supported findings in the end.
What Didn't
Insufficient support for brainstorming and workload management.
Design system composition was often rushed.
Lack of brand consideration in the early stages.
UI design could have incorporated more modals and dialogs to optimize screen space.